# integration

### 17mov\_CharacterSystem

if you use 17mov\_CharacterSystem script you need to replace 17mov\_CharacterSystem\bridge\qb/client >> event : loadPlayerClothing \
with this :&#x20;

```lua
RegisterNetEvent('qb-clothing:client:loadPlayerClothing', function(data, ped)
    if ped == nil then ped = PlayerPedId() end

    for i = 0, 11 do
        SetPedComponentVariation(ped, i, 0, 0, 0)
    end

    for i = 0, 7 do
        ClearPedProp(ped, i)
    end

    -- Face
    if not data["facemix"] or not data["face2"] then
        data["facemix"] = skinData["facemix"]
        data["facemix"].shapeMix = data["facemix"].defaultShapeMix
        data["facemix"].skinMix = data["facemix"].defaultSkinMix
        data["face2"] = skinData["face2"]
    end

    SetPedHeadBlendData(ped, data["face"].item, data["face2"].item, nil, data["face"].texture, data["face2"].texture, nil, data["facemix"].shapeMix, data["facemix"].skinMix, nil, true)

    -- Pants
    SetPedComponentVariation(ped, 4, data["pants"].item, 0, 0)
    SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)

    -- Hair
    SetPedComponentVariation(ped, 2, data["hair"].item, 0, 0)
    SetPedHairColor(ped, data["hair"].texture, data["hair"].texture)

    -- Eyebrows
    SetPedHeadOverlay(ped, 2, data["eyebrows"].item, 1.0)
    SetPedHeadOverlayColor(ped, 2, 1, data["eyebrows"].texture, 0)

    -- Beard
    SetPedHeadOverlay(ped, 1, data["beard"].item, 1.0)
    SetPedHeadOverlayColor(ped, 1, 1, data["beard"].texture, 0)

    -- Blush
    SetPedHeadOverlay(ped, 5, data["blush"].item, 1.0)
    SetPedHeadOverlayColor(ped, 5, 1, data["blush"].texture, 0)

    -- Lipstick
    SetPedHeadOverlay(ped, 8, data["lipstick"].item, 1.0)
    SetPedHeadOverlayColor(ped, 8, 1, data["lipstick"].texture, 0)

    -- Makeup
    SetPedHeadOverlay(ped, 4, data["makeup"].item, 1.0)
    SetPedHeadOverlayColor(ped, 4, 1, data["makeup"].texture, 0)

    -- Ageing
    SetPedHeadOverlay(ped, 3, data["ageing"].item, 1.0)
    SetPedHeadOverlayColor(ped, 3, 1, data["ageing"].texture, 0)

    -- Arms
    SetPedComponentVariation(ped, 3, data["arms"].item, 0, 2)
    SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)

    -- T-Shirt
    SetPedComponentVariation(ped, 8, data["t-shirt"].item, 0, 2)
    SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)

    -- Vest
    SetPedComponentVariation(ped, 9, data["vest"].item, 0, 2)
    SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)

    -- Torso 2
    SetPedComponentVariation(ped, 11, data["torso2"].item, 0, 2)
    SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)

    -- Shoes
    SetPedComponentVariation(ped, 6, data["shoes"].item, 0, 2)
    SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)

    -- Mask
    SetPedComponentVariation(ped, 1, data["mask"].item, 0, 2)
    SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)

    -- Badge
    SetPedComponentVariation(ped, 10, data["decals"].item, 0, 2)
    SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)

    -- Accessory
    SetPedComponentVariation(ped, 7, data["accessory"].item, 0, 2)
    SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)

    -- Bag
    SetPedComponentVariation(ped, 5, data["bag"].item, 0, 2)
    SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)

    -- Hat
    if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
        SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
    else
        ClearPedProp(ped, 0)
    end

    -- Glass
    if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
        SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
    else
        ClearPedProp(ped, 1)
    end

    -- Ear
    if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
        SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
    else
        ClearPedProp(ped, 2)
    end

    -- Watch
    if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
        SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
    else
        ClearPedProp(ped, 6)
    end

    -- Bracelet
    if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then
        SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true)
    else
        ClearPedProp(ped, 7)
    end

    if data["eye_color"].item ~= -1 and data["eye_color"].item ~= 0 then
        SetPedEyeColor(ped, data['eye_color'].item)
    end

    if data["moles"].item ~= -1 and data["moles"].item ~= 0 then
        SetPedHeadOverlay(ped, 9, data['moles'].item, (data['moles'].texture / 10))
    end

    SetPedFaceFeature(ped, 0, (data['nose_0'].item / 10))
    SetPedFaceFeature(ped, 1, (data['nose_1'].item / 10))
    SetPedFaceFeature(ped, 2, (data['nose_2'].item / 10))
    SetPedFaceFeature(ped, 3, (data['nose_3'].item / 10))
    SetPedFaceFeature(ped, 4, (data['nose_4'].item / 10))
    SetPedFaceFeature(ped, 5, (data['nose_5'].item / 10))
    SetPedFaceFeature(ped, 6, (data['eyebrown_high'].item / 10))
    SetPedFaceFeature(ped, 7, (data['eyebrown_forward'].item / 10))
    SetPedFaceFeature(ped, 8, (data['cheek_1'].item / 10))
    SetPedFaceFeature(ped, 9, (data['cheek_2'].item / 10))
    SetPedFaceFeature(ped, 10,(data['cheek_3'].item / 10))
    SetPedFaceFeature(ped, 11, (data['eye_opening'].item / 10))
    SetPedFaceFeature(ped, 12, (data['lips_thickness'].item / 10))
    SetPedFaceFeature(ped, 13, (data['jaw_bone_width'].item / 10))
    SetPedFaceFeature(ped, 14, (data['jaw_bone_back_lenght'].item / 10))
    SetPedFaceFeature(ped, 15, (data['chimp_bone_lowering'].item / 10))
    SetPedFaceFeature(ped, 16, (data['chimp_bone_lenght'].item / 10))
    SetPedFaceFeature(ped, 17, (data['chimp_bone_width'].item / 10))
    SetPedFaceFeature(ped, 18, (data['chimp_hole'].item / 10))
    SetPedFaceFeature(ped, 19, (data['neck_thikness'].item / 10))
    skinData = data
end)
```


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